graphics acceleration hardware, 顯卡
Graphics Rendering Pipeline,圖形渲染管線(流水線)
Graphics Processing Unit,GPU
fixed-function,固定功能的管線
programmable units,可編程單元的管線
antialiasing,抗鋸齒
gamma correction,伽瑪較正
point light,點(diǎn)光源
directional light,方向光
spotlight,聚光類
shadow,陰影
reflection,反射
refraction,折射
radiosity,輻射著色
ray tracing,光線追蹤
precomputed lighting,預(yù)計(jì)算光照
ambient occlusion,環(huán)境光遮蔽
high-dynamic range rendering,高動(dòng)態(tài)光照渲染
motion blur,動(dòng)態(tài)模糊
depth of field,景深
frames per second(fps),每秒鐘包含的幀數(shù)
Hertz(Hz),屏幕的刷新頻率,赫茲
Euclidean Space,歐幾里德空間
vector,向量
scalar,標(biāo)量
dot product,點(diǎn)積
cross product,叉積
linear independence,線性無關(guān)
linear dependence,線性相關(guān)
normalized vector,unit vector,單位向量
orthogonal projection,正交投影
Matrix,矩陣
identify matrix,unit matrix,單位矩陣,主對(duì)角線全為1,其他都為0
Transpose of a Matrix,矩陣的轉(zhuǎn)置
Trace of a Matrix,矩陣主對(duì)角線全部元素的和
Determinant of a Matrix,矩陣行列式
adjoints,伴隨矩陣
Inverse of a Matrix,矩陣的逆矩陣
Eigenvalue and Eigenvector Computation,計(jì)算矩陣的特征值和特征向量
Orthogonal Matrices,正交矩陣,矩陣的逆等于矩陣的轉(zhuǎn)置
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